Ideas
This section collects early design exploration for Living Universe Online.
Ideas in this section are not final feature definitions. They are working concepts, open questions, competing options, and rough directions that still need discussion.
Purpose
The purpose of this section is to capture design thinking before it is treated as committed game behavior.
It is a place to:
- record promising concepts
- compare alternatives
- preserve open questions
- refine mechanics with team feedback
What Belongs Here
This section is appropriate for:
- new mechanic ideas
- unresolved system designs
- alternative rule models
- rough expansions of existing concepts
If a page still contains major uncertainty, multiple competing options, or unresolved scope, it belongs here rather than in the Game wiki.
What Does Not Belong Here
This section is not for implemented or current feature behavior.
Pages that describe current gameplay behavior belong in the Game wiki (Docs/Game/docs/wiki/). When a scoped slice of an idea is ready to build, it is moved into the Game wiki and shipped together with the code.
Current State
This section is ready for idea pages to be added.
Current topics:
Expansion
Design exploration for how players establish and grow holdings on stellar objects, and how the universe topology is wired together.
- Expansion Overview
- Player-Built Connectivity
- Holding Types And Upgrades
- Holding Limits
- Holding Loss And Contestation
- System Ownership by Presence
Exploration
Design exploration for how players discover the universe — distinct from how they reach it.
Economy
Design exploration for the resource model.
Trading
Design exploration for the trading and logistics playstyle.
Empire Identity
Design exploration for how players define their species, aptitudes, and strategic identity when they start the game, and where they spawn.
- Empire Identity Overview
- Species and Doctrine
- Identity Option Sets
- New Player Spawn
- Spawn Ring and Candidate Selection
Research
Design exploration for how technology advancement works as a gameplay system.
This list should grow as more concept pages are prepared for discussion.